5/13/2023 0 Comments Blood sweat and pixel![]() ![]() In some chapters, he focuses on the internecine politics of the game dev studios and the publisher. Schreier structures the book into 10 chapters, each one recounting the genesis of a specific video game. The question (which he never really gets to answer): is there is a less gruelling, less stressful way to create games and still be “successful”? Jason Schreier digs deeper into the pressures and structures of the video game development industry. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made is about more than that, though. Oh, you might have read some horror stories on Reddit, heard some of the gossip going back and forth on gaming blogs. Whether you’re buying a game in the store or downloading it from Steam, chances are you aren’t that knowledgeable about what the game development industry is actually like. ![]() ![]() I love behind-the-scenes looks at industries that we don’t often think about. ![]()
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